CAmkES VM: Adding a Linux Guest

This tutorial provides an introduction to creating VM guests and applications on seL4 using CAmkES.

Prerequisites

  1. Set up your machine.
  2. Camkes VM

Outcomes

By the end of this tutorial, you should be familiar with:

  • Creating, configuring and building guest Linux VM components in CAmkES.
  • Building and installing your own Linux VM user-level programs and kernel modules.

Background

This tutorial is set up with a basic CAmkES VM configuration for you to build upon. The starting application should boot a single, very basic Linux guest.

To build the tutorial, run:

# In build directory
ninja

You can boot the tutorial on an x86 hardware platform with a multiboot boot loader, or use the QEMU simulator. Note if you are using QEMU it is important to ensure that your host machine has VT-x support and KVM installed. You also need to ensure you have enabled nested virtulisation with KVM guests as described here.

To simulate the image you can run the provided simulation script with some additional parameters:

# In the build directory
# You will need to set up a tap device first:
# ip tuntap add tap0 mode tap
# ip addr add 10.0.120.100/24 dev tap0
# ip link set dev tap0 up
sudo ./simulate --machine q35,accel=kvm,kernel-irqchip=split --mem-size 2G --extra-cpu-opts "+vmx" --extra-qemu-args="-enable-kvm -device intel-iommu,intremap=off -net nic,model=e1000 -net tap,script=no,ifname=tap0"

When first simulating the image you should see the following login prompt:

Welcome to Buildroot
buildroot login:

You can login with the username root and the password root.

The Linux guest was built using buildroot, which creates a compatible kernel and minimal root filesystem containing busybox and a in-memory file system (a ramdisk).

VM Components

Each VM component has its own assembly implementation, where the guest environment is configured. The provided VM configuration is defined in vm_tutorial.camkes:

import <VM/vm.camkes>;

#include <configurations/vm.h>

#define VM_GUEST_CMDLINE "earlyprintk=ttyS0,115200 console=ttyS0,115200 i8042.nokbd=y i8042.nomux=y \
i8042.noaux=y io_delay=udelay noisapnp pci=nomsi debug root=/dev/mem"

component Init0 {
    VM_INIT_DEF()
}

assembly {
    composition {
        VM_COMPOSITION_DEF()
        VM_PER_VM_COMP_DEF(0)
    }

    configuration {
        VM_CONFIGURATION_DEF()
        VM_PER_VM_CONFIG_DEF(0)

        vm0.simple_untyped23_pool = 20;
        vm0.heap_size = 0x2000000;
        vm0.guest_ram_mb = 128;
        vm0.kernel_cmdline = VM_GUEST_CMDLINE;
        vm0.kernel_image = "bzimage";
        vm0.kernel_relocs = "bzimage";
        vm0.initrd_image = "rootfs.cpio";
        vm0.iospace_domain = 0x0f;
    }
}

Most of the work here is done by five C preprocessor macros: VM_INIT_DEF, VM_COMPOSITION_DEF, VM_PER_VM_COMP_DEF, VM_CONFIGURATION_DEF, VM_PER_VM_CONFIG_DEF.

These are all defined in projects/camkes/vm/components/VM/configurations/vm.h, and are concerned with specifying and configuring components that all VM(M)s need.

The Init0 component corresponds to a single guest. Because of some rules in the cpp macros, the Ith guest in your system must be defined as a component named InitI. InitI components will be instantiated in the composition section by the VM_PER_VM_COMP_DEF macro with instance names vmI. The vm0 component instance being configured above is an instance of Init0. The C source code forInitI components is in projects/camkes/vm/components/Init/src. This source will be used for components named InitI for I in 0..VM_NUM_VM - 1.

The values of vm0.kernel_cmdline, vm0.kernel_image and vm0.initrd_image are all strings specifying:

  • boot arguments to the guest Linux,
  • the name of the guest Linux kernel image file,
  • and the name of the guest Linux initrd file (the root filesystem to use during system initialization).

The kernel command-line is defined in the VM_GUEST_CMDLINE macro. The kernel image and rootfs names are defined in the applications CMakeLists.txt file. These are the names of files in a CPIO archive that gets created by the build system, and linked into the VMM. In the simple configuration for thie tutorial, the VMM uses the bzimage and rootfs.cpio names to find the appropriate files in this archive.

To see how the Init component and CPIO archive are definied within the build system, look at the app’s CMakeList.txt:

cmake_minimum_required(VERSION 3.8.2)

project(vm-app)

ImportCamkesVM()


# Include CAmkES VM helper functions
include("../projects/camkes/vm/camkes_vm_helpers.cmake")
include("../projects/camkes/vm-linux/vm-linux-helpers.cmake")




# Declare VM component: Init0
DeclareCAmkESVM(Init0)

# Get Default Linux VM files
GetDefaultLinuxKernelFile(default_kernel_file)
GetDefaultLinuxRootfsFile(default_rootfs_file)

# Decompress Linux Kernel image and add to file server
DecompressLinuxKernel(extract_linux_kernel decompressed_kernel ${default_kernel_file})

AddToFileServer("bzimage" ${decompressed_kernel} DEPENDS extract_linux_kernel)



# Add rootfs images into file server
AddToFileServer("rootfs.cpio" ${default_rootfs_file})



# Initialise CAmkES Root Server with addition CPP includes
DeclareCAmkESVMRootServer(vm_tutorial.camkes)
GenerateCAmkESRootserver()

The file projects/camkes/vm/camkes_vm_helpers.cmake provides helper functions for the VM projects, including DeclareCAmkESVM(Init0), which is used to define the Init0 VM component. Each Init component requires a corresponding DeclareCAmkESVM function.

GetDefaultLinuxKernelFile (defined in projects/camkes/vm-linux/vm-linux-helpers.cmake) is a helper function that retrieves the location of the vm images provided in the projects/vm-linux folder, which contains some tools for building new linux kernel and root filesystem images, as well as the images that these tools produce. A fresh checkout of this project will contain some pre-built images (bzimage and rootfs.cpio), to speed up build times.

DecompressLinuxKernel is used to extract the vmlinux image, which AddToFileServer then places in the fileserver along with the rootfs.

Adding to the guest

In the simple buildroot guest image, the initrd (rootfs.cpio) is also the filesystem you get access to after logging in. To make new programs available to the guest you need to add them to the rootfs.cpio archive. Similarly, to make new kernel modules available to the guest they must be added to the rootfs.cpio archive also.

In this tutorial you will install new programs into the guest VM.

vm-linux-helpers.cmake

The projects/camkes/vm-linux directory contains CMake helpers to overlay rootfs.cpio archives with a desired set of programs, modules and scripts.

AddFileToOverlayDir(filename file_location root_location overlay_name)

This helper allows you to overlay specific files onto a rootfs image. The caller specifies the file they wish to install in the rootfs image (file_location), the name they want the file to be called in the rootfs (filename) and the location they want the file to installed in the rootfs (root_location), e.g “usr/bin”. Lastly the caller passes in a unique target name for the overlay (overlay_name). You can repeatedly call this helper with different files for a given target to build up a set of files to be installed on a rootfs image.

AddOverlayDirToRootfs(rootfs_overlay rootfs_image rootfs_distro rootfs_overlay_mode output_rootfs_location target_name)

This helper allows you to install a defined overlay target onto a given rootfs image. The caller specifies the rootfs overlay target name (rootfs_overlay), the rootfs image they wish to install their files onto (rootfs_image), the distribution of their rootfs image (rootfs_distro, only ‘buildroot’ and ‘debian’ is supported) and the output location of their overlayed rootfs image (output_rootfs_location). Lastly the caller specifies how the files will be installed into their rootfs image through rootfs_overlay_mode. These modes include:

  • rootfs_install: The files are installed onto the rootfs image. This is useful if the rootfs image is the filesystem your guest VM is using when it boots. However this won’t be useful if your VM will be booting from disk since the installed files won’t be present after the VM boots.
  • overlay: The files are mounted as an overlayed filesystem (overlayfs). This is useful if you are booting from disk and don’t wish to install the artifacts permanently onto the VM. The downside to this is that writes to the overlayed root do not persist between boots. This mode is benefitial for debugging purposes and live VM images.
  • fs_install: The files are permanently installed on the VM’s file system, after the root has been mounted.

    AddExternalProjFilesToOverlay(external_target external_install_dir overlay_target overlay_root_location)

    This helper allows you to add files generated from an external CMake project to an overlay target. This is mainly a wrapper around AddOverlayDirToRootfs which in addition creates a target for the generated file in the external project. The caller passes the external project target (external_target), the external projects install directory (external_install_dir), the overlay target you want to add the file to (overlay_target) and the location you wish to install the file within the rootfs image (overlay_root_location).

linux-source-helpers.cmake

DownloadLinux(linux_major linux_minor linux_md5 linux_out_dir linux_out_target)

This is a helper function for downloading the linux source. This is needed if we wish to build our own kernel modules.

ConfigureLinux(linux_dir linux_config_location linux_symvers_location configure_linux_target)

This helper function is used for configuring downloaded linux source with a given Kbuild defconfig (linux_config_location) and symvers file (linux_symvers_location).

Exercises

Adding a program

This exercise guides you through adding a new program to the Linux guest user-level environment.

First, make a new directory:

mkdir -p pkg/hello

Then a simple C program in pkg/hello/hello.c:

#include <stdio.h>

int main(int argc, char *argv[]) {
    printf("Hello, World!\n");
    return 0;
}

Then create a build file for the program at pkg/hello/CMakeLists.txt:

cmake_minimum_required(VERSION 3.8.2)

project(hello C)

add_executable(hello hello.c)

target_link_libraries(hello -static)

Now integrate the new program with the build system. Update the vm apps CMakeLists.txt to declare the hello application as an external project and add it to our overlay. Do this by replacing the line AddToFileServer("rootfs.cpio" ${default_rootfs_file}) with the following:

# Get Custom toolchain for 32 bit Linux
FindCustomPollyToolchain(LINUX_32BIT_TOOLCHAIN "linux-gcc-32bit-pic")
# Declare our hello app external project
ExternalProject_Add(hello-app
    SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/pkg/hello
    BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/hello-app
    BUILD_ALWAYS ON
    STAMP_DIR ${CMAKE_CURRENT_BINARY_DIR}/hello-app-stamp
    EXCLUDE_FROM_ALL
    INSTALL_COMMAND ""
    CMAKE_ARGS
        -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
        -DCMAKE_TOOLCHAIN_FILE=${LINUX_32BIT_TOOLCHAIN}
)
# Add the hello world app to our overlay ('vm-overlay')
AddExternalProjFilesToOverlay(hello-app ${CMAKE_CURRENT_BINARY_DIR}/hello-app vm-overlay "usr/sbin"
    FILES hello)
# Add the overlay directory to our default rootfs image
AddOverlayDirToRootfs(vm-overlay ${default_rootfs_file} "buildroot" "rootfs_install"
    rootfs_file rootfs_target)
AddToFileServer("rootfs.cpio" ${rootfs_file} DEPENDS rootfs_target)

Now rebuild the project…

# In build directory
ninja

..and run it (use root as username and password). You should be able to use the new program.

Welcome to Buildroot
buildroot login: root
Password:
# hello
Hello, World!

Adding a kernel module

The next exercise guides you through the addition of a new kernel module that provides guest to VMM communication. This is a very simply module: you’ll create a special file associated with the new module, which when written to causes the VMM to print message.

First, make a new directory:

mkdir -p modules/poke

Then create the following file for the module in modules/poke/poke.c.

#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/init.h>
#include <linux/fs.h>

#include <asm/uaccess.h>
#include <asm/kvm_para.h>
#include <asm/io.h>

#define DEVICE_NAME "poke"

static int major_number;

static ssize_t poke_write(struct file *f, const char __user*b, size_t s, loff_t *o) {
    printk("hi\n"); // TODO replace with hypercall
    return s;
}

struct file_operations fops = {
    .write = poke_write,
};

static int __init poke_init(void) {
    major_number = register_chrdev(0, DEVICE_NAME, &fops);
    printk(KERN_INFO "%s initialized with major number %dn", DEVICE_NAME, major_number);
    return 0;
}

static void __exit poke_exit(void) {
    unregister_chrdev(major_number, DEVICE_NAME);
    printk(KERN_INFO"%s exitn", DEVICE_NAME);
}

module_init(poke_init);
module_exit(poke_exit);

Now add a Makefile for building the module in modules/poke/Makefile:

obj-m += poke.o

all:
	make -C $(KHEAD) M=$(PWD) modules

clean:
	make -C $(KHEAD) M=$(PWD) clean

Create a modules/CMakeLists.txt to define the new Linux module with the following content:

cmake_minimum_required(VERSION 3.8.2)

if(NOT MODULE_HELPERS_FILE)
    message(FATAL_ERROR "MODULE_HELPERS_FILE is not defined")
endif()

include("${MODULE_HELPERS_FILE}")

DefineLinuxModule(poke)

Update the vm CMakeLists.txt file to declare the new poke module as an external project and add it to the overlay.

At the top of the file include our linux helpers, add the following:

include("../projects/camkes/vm-linux/linux-source-helpers.cmake")

Below the includes add:

# Setup Linux Sources
GetDefaultLinuxMajor(linux_major)
GetDefaultLinuxMinor(linux_minor)
GetDefaultLinuxMd5(linux_md5)
# Download and Configure our Linux sources
DownloadLinux(${linux_major} ${linux_minor} ${linux_md5} vm_linux_extract_dir download_vm_linux)
set(linux_config "${CMAKE_CURRENT_SOURCE_DIR}/../projects/camkes/vm-linux/linux_configs/${linux_major}.${linux_minor}/config")
set(linux_symvers "${CMAKE_CURRENT_SOURCE_DIR}/../projects/camkes/vm-linux/linux_configs/${linux_major}.${linux_minor}/Module.symvers")
ConfigureLinux(${vm_linux_extract_dir} ${linux_config} ${linux_symvers} configure_vm_linux
    DEPENDS download_vm_linux
)
# Add the external poke module project
ExternalProject_Add(poke-module
    SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/modules
    BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/poke-module
    BUILD_ALWAYS ON
    STAMP_DIR ${CMAKE_CURRENT_BINARY_DIR}/poke-module-stamp
    EXCLUDE_FROM_ALL
    INSTALL_COMMAND ""
    DEPENDS download_vm_linux configure_vm_linux
    CMAKE_ARGS
        -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
        -DCMAKE_TOOLCHAIN_FILE=${LINUX_32BIT_TOOLCHAIN}
        -DLINUX_KERNEL_DIR=${vm_linux_extract_dir}
        -DMODULE_HELPERS_FILE=${CMAKE_CURRENT_SOURCE_DIR}/../projects/camkes/vm-linux/linux-module-helpers.cmake
)
# Add our module binary to the overlay
AddExternalProjFilesToOverlay(poke-module ${CMAKE_CURRENT_BINARY_DIR}/poke-module vm-overlay "lib/modules/4.8.16/kernel/drivers/vmm"
    FILES poke.ko)

Write a custom init script that loads the new module during initialization. Create a file called init in our tutorial directory with the following:

#!/bin/sh
# devtmpfs does not get automounted for initramfs
/bin/mount -t devtmpfs devtmpfs /dev
exec 0</dev/console
exec 1>/dev/console
exec 2>/dev/console

insmod /lib/modules/4.8.16/kernel/drivers/vmm/poke.ko
exec /sbin/init $*

Now update our the VM apps CMakeLists.txt file to add the new init script to the overlay. After our call to AddExternalProjFilesToOverlay for the poke module add the following:

AddFileToOverlayDir("init" ${CMAKE_CURRENT_LIST_DIR}/init "." vm-overlay)

and give the script executable permissions:

chmod +x init

Rebuild the project:

# In build directory
ninja

Run the following commands to see the module being used:

Welcome to Buildroot
buildroot login: root
Password:
# grep poke /proc/devices        # figure out the major number of our driver
244 poke
# mknod /dev/poke c 244 0        # create the special file
# echo > /dev/poke               # write to the file
[ 57.389643] hi
-sh: write error: Bad address    # the shell complains, but our module is being invoked!

Create a hypercall

In modules/poke/poke.c, replace printk("hi\n"); with kvm_hypercall1(4, 0);. The choice of 4 is because 0..3 are already used by existing hypercalls.

Then register a handler for this hypercall in projects/camkes/vm/components/Init/src/main.c:. Add a new function at the top of the file:

static int poke_handler(vmm_vcpu_t *vmm_vcpu) {
    printf("POKE!!!n");
    return 0;
}

In the function main_continued register `poke_handler`:

reg_new_handler(&vmm, poke_handler, 4); // <--- added

/* Now go run the event loop */
vmm_run(&vmm);

Rebuild the project and try out the hypercall + module:

# In build directory
ninja
Welcome to Buildroot
buildroot login: root
Password:
# mknod /dev/poke c 244 0
# echo > /dev/poke
POKE!!!