seL4 Tutorial 4

The fourth tutorial is largely trying to show how a separate ELF file can be loaded and expanded into a VSpace, and subsequently executed, while facilitating IPC between the two modules. It also shows how threads with different CSpaces have to maneuver in order to pass capabilities to one another.

Don’t gloss over the globals declared before main() – they’re declared for your benefit so you can grasp some of the basic data structures. Uncomment them one by one as needed when going through the tasks.

You’ll observe that the things you’ve already covered in the second tutorial are filled out and you don’t have to repeat them: in much the same way, we won’t be repeating conceptual explanations on this page, if they were covered by a previous tutorial in the series.

Learning outcomes

  • Once again, repeat the spawning of a thread: however, this time the two threads will only share the same vspace, but have different CSpaces. This is an automatic side effect of the way that sel4utils creates new “processes”.
  • Learn how the init thread in an seL4 system performs some types of initialization that aren’t traditionally left to userspace.
  • Observe and understand the effects of creating thread that do not share the same CSpace.
  • Understand IPC across CSpace boundaries.
  • Understand how minting a capability to a thread in another CSpace works.


# create a build directory
mkdir build_hello_4
cd build_hello_4
# initialise your build directory
../init --plat pc99 --tut hello-4
# build it
# run it in qemu

Look for TASK in the hello-4/src and hello-4/hello-4-app directory for each task. The first set of tasks are in hello-4/src/main.c and the rest are in hello-4/hello-4-app/src/main.c


Aside from receiving information about IRQs in the IRQControl object capability, and information about available IO-Ports, and ASID availability, and several other privileged bits of information, the init thread is also responsible, surprisingly, for reserving certain critical ranges of memory as being used, and unavailable for applications.

This call to sel4utils_bootstrap_vspace_with_bootinfo_leaky() does that. For an interesting look at what sorts of things the init thread does, see: static int reserve_initial_task_regions(vspace_t *vspace, void *existing_frames[]), which is eventually called on by sel4utils_bootstrap_vspace_with_bootinfo_leaky(). So while this function may seem tedious, it’s doing some important things.


sel4utils_configure_process_custom took a large amount of the work out of creating a new “processs”. We skipped a number of steps. Take a look at the source for sel4utils_configure_process_custom() and notice how it spawns the new thread with its own CSpace by automatically. This will have an effect on our tutorial! It means that the new thread we’re creating will not share a CSpace with our main thread.


This should be a fairly easy step to complete!


Now, in this particular case, we are making the new thread be the sender. Recall that the sender must have a capability to the endpoint that the receiver is listening on, in order to send to that listener. But in this scenario, our threads do not share the same CSpace! The only way the new thread will know which endpoint it needs a capability to, is if we tell it. Furthermore, even if the new thread knows which endpoint object we are listening on, if it doesn’t have a capability to that endpoint, it still can’t send data to us. So we must provide our new thread with both a capability to the endpoint we’re listening on, and also make sure, that that capability we give it has sufficient privileges to send across the endpoint.

There is a number of ways we could approach this, but in this tutorial we decided to just pre-initialize the sender’s CSpace with a sufficient capability to enable it to send to us right from the start of its execution. We could also have spawned the new thread as a listener instead, and made it wait for us to send it a message with a sufficient capability.

So we use vka_cspace_make_path(), which locates one free capability slot in the selected CSpace, and returns a handle to it, to us. We then filled that free slot in the new thread’s CSpace with a badged capability to the endpoint we are listening on, so as so allow it to send to us immediately. We could have filled the slot with an unbadged capability, but then if we were listening for multiple senders, we wouldn’t know who was whom.


As discussed above, we now just mint a badged copy of a capability to the endpoint we’re listening on, into the new thread’s CSpace, in the free slot that the VKA library found for us.


So now that we’ve given the new thread everything it needs to communicate with us, we can let it run. Complete this step and proceed.


We now wait for the new thread to send us data using seL4_Recv()

Then we verify the fidelity of the data that was transmitted.


Another demonstration of the sel4_Reply() facility: we reply to the message sent by the new thread.


In the new thread, we initiate communications by using seL4_Call(). As outlined above, the receiving thread replies to us using sel4_ReplyRecv(). The new thread then checks the fidelity of the data that was sent, and that’s the end.